
It does not provide much that the Adept lacks in terms of path access, although its increased depth in fire and blood has some forging applications.ĭespite being crippled naked men, Flagellants are killy (if fragile) troops. 1s can join sabbaths to cast even higher level holy magic, such as Fanaticism.Ģ 2 1 1 100% 10% 15 Sacred Old Age (52/46)Īn upgraded Goetic Adept. Reasonably priced and solid utility, although being slow to recruit makes them more difficult to recruit compared to Bogarus's Eparchs in the same age. The architect doubles as a way to quickly gold-purchase siege strength that can move itself around, though it costs capital recruitment points.Ī more senior Chartmaker with reliable access to all of its paths, and enough depth to make more use of the path which it randoms.ģ 1 100% 7 Sacred Inquisitor Patrol Bonus (10) Old Age (71/50)ġ20 leadership commander and 3 priest, providing access to recruitable throne-claimers and battlefield-wide blesses. The Grand Citadel which it provides access to is expensive, but has very high wall strength.

In the late age, citadels are standard, meaning the Architect no longer unlocks another bonus CP. Siege Bonus (25) Castle Defence Bonus (25) Mason

They do not need labs to recruit and 20% have some nature magic, which can be added to communions using Crystal Matrices in a pinch. 1s have little to contribute prior to Frozen Heart at Alteration 6, whereas 1s can lay down the astral buffs or join communions.Ġ 20% Resist Poison (5) Disease Resistant (100) Stealthy (40) Disease Healer (2) Plague Doctor (3)Ĭan be used to cure diseases on old mages or to inflict diseases on an enemy army. Cannot sail.Ĭheap coastal mage, though it has somewhat unreliable combat ability. Often less efficient as blood hunters than the Diabolist on a per-gold basis, but they can unlock some important battle magic in sabbaths. Half will also be able to blood hunt, with the other half casting minor fire magic.Ī good deal more expensive than the Diabolist for one extra magic path. They are also able to sail up to size 6 units, as opposed to the maximum of size 4 on lower-level commanders.Ī 60 leadership sailing commander with a token amount of undead leadership and a small chance to be a blood mage.Ģ 1 100% 7 Sacred Inquisitor patrol bonus (10) Old Age (55/50)Įxtra effective at preaching out enemy dominion. LA Marignon's sole formation-capable commander can only be recruited from the capital, making them a good deal more precious than on many other nations. A useful tool to help gauge the relative strength of enemy economies.Ħ0 leadership commander that cannot sail.Ĩ0 leadership sailing commander. Unlike MA Marignon, LA Marignon has a very potent assassin item in the form of the Lifelong Protection, which makes its assassins a much more significant threat.Īllows LA Marignon to collect mundane score graphs if desired. Stealthy (65) Assassin (1) Ambidextrous (2) Sailing (2,2) The Late Ages have plenty of indie scouts, making these mostly unnecessary. Stealthy (50) Mountain Survival Forest Survival Recent advancements in shipbuilding and navigation have allowed them (and the Priests) to look to distant shores, with God, Gold, & Glory in mind. Still, blood-spilling is a lot less worrisome for Marignon’s nobles when it’s on their terms, and many of them are now looking for stuff to do. Marignon had thus taken on a debt that they could never repay, and anything that might placate the Infernal Lords is now permitted as long as the Inquisition oversees it. Marignon’s army became dependent on the Devils that the Infernal Lords supplied, especially in the face of ever-mounting Undead hordes, and the Infernal Lords themselves were called to smite Ermor after the previously-mentioned penultimate battle exhausted both sides’ forces. The bad news is that this required a Deal with the Devil(s) as other Kingdoms fell to Ermor, Marignon’s leaders had the Inquisition strike a bargain with infernal forces, and Blood Magic was accepted by the feudal theocracy.

The Holy Chalice itself was captured and brought to the House of Fiery Justice, posthumously completing the Sacred task. It took everything that they had, and each & every Knight of the Chalice perished in the penultimate battle, but Eldregate had finally been put to rest.

Let’s start with the good news: Marignon defeated Ermor. Later Gothic concepts of occultism and devil worship are incorporated along with seafaring and missions abroad." – Illwinter "In the late era the Spanish influence is heavier than the Albigensian.
