
The game has been said to be easily playable with the keyboard alone, or together with a mouse or joystick. Training missions are mixed in with the regular missions (and can be skipped), gradually introducing players to advanced commands and techniques as the missions become more sophisticated. Completed missions can be replayed on the in-game mission simulator. Results of a mission can affect later missions for example, an enemy capital ship allowed to flee in a particular mission may return in a later mission. However, not all objectives must be met for a mission to be considered successful. Missions must be successfully completed for the campaign to advance. The player can customize the HUD by changing its color, or by toggling the information displays. When flying, the game's perspective is a first-person view from within the cockpit, but the only visible interface is that of the head-up display (HUD). Ships and weapons are selected following the briefing, adding an element of strategy to the missions.
#Descent freespace 2 hud series#
In the single-player mode, the player flies through a series of missions in a campaign.īefore flying a mission, the player goes through a briefing, which details relevant information and objectives. However, its flight model is simple, akin to that of the game TIE Fighter, though it incorporates some elements of Newtonian physics such as precise collision physics. Some have categorized it as a flight simulator, since it has more controls and commands than a typical arcade game. Its sequel, FreeSpace 2, was released a year later in 1999.ĭescent: FreeSpace – The Great War puts the player in a starfighter flying out on missions to investigate, protect, or destroy certain targets. Its expansion, Silent Threat, which comprised additional missions, was also released in 1998. Important battles in the story feature capital ships, which dwarf the fighters piloted by the player, and explode spectacularly on destruction.ĭescent: FreeSpace was well received as a single-player space simulation that integrated all the desired features of its genre, but its multiplayer mode was plagued by lag and inaccurate tracking of statistics. The player pilots a starfighter, and alongside competent AI wingmen, completes these missions to determine the fate of two races. Putting aside their differences, the Terrans and Vasudans form an alliance, and the player is assigned to missions to stop the Shivans' genocidal advance. This war is interrupted by the appearance of the enigmatic and militant Shivans, who begin slaughtering Terrans and Vasudans alike. The story places the player in the role of a human pilot in the Galactic Terran Alliance, as it engages in war with the alien Parliamentary Vasudan Empire. In 2001, it was ported to the Amiga platform as FreeSpace – The Great War by Hyperion Entertainment. Published by Interplay Entertainment, it is also known as Conflict: FreeSpace – The Great War in Europe.

when it was split off from Parallax Software.
#Descent freespace 2 hud Pc#
48 MB free) RAM, 8X CD-ROM drive, 3D accelerated graphics card (Warp3D supported)Ĭredits | Soundtrack | Codes | Walkthroughĭescent: FreeSpace – The Great War is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, Inc.

#Descent freespace 2 hud windows#
Silent Threat OctoBattle Pack JanuAmiga version December 2001 ġ33 MHz CPU, 32 MB RAM, 8X CD-ROM drive, DirectX 5.0, 240 MB available hard disk space, Windows 95 Template:Distinguish2 Descent: FreeSpace – The Great War
